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A jam submission

Inductive Coupling ModeView game page

When you'd rather listen to electrical whining, buzzing, and... ghosts?
Submitted by Attica Kish — 3 hours, 46 minutes before the deadline
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Inductive Coupling Mode's itch.io page

Results

CriteriaRankScore*Raw Score
Hosts' Choice#1n/an/a
Story#23.8584.167
Horror#43.0863.333
Enjoyment (Best Game#62.9323.167
Sound Design#73.0863.333
Aesthetics#83.0863.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I loved the idea, that fitted so well the good/bad vibe theme.

Submitted(+1)

The tick-tock sent me. It reminded me of school, I zoned out so many times playing this game, because school and tick-tocking (so great job there). I would say the audio could use some balancing. I wasn't able to figure out how to get more endings.  I'm assuming one of the chars had schizophrenia? It would have been cool to get a statistic about people with schizophrenia. I feel a lot of games depict them as killers (or at least all the ones I've played). Some do it in a way that highlights the complexity of the character. Overall this game is p great! I found your dialogue excellent.

Developer(+1)

Thank you so much for the feedback! 

One thing I'm realizing is I need to make it much clearer when the things you did earlier lock you into an ending.  There's supposed to be 3 endings for getting off at the right stop, then 2 for getting off at the wrong stop (which is decided by if you're listening on the bus ride or not.) Which ending you get depends on if you choose to use phone mode or not at the stop when it gives you the option, but if you behave in certain ways in the school segment,  it will lock you into a particular ending and you won't actually be given the option. So I need to make sure to communicate that in the game somehow, as well as what choices in the school segment are doing the locking-in...

I assume you mean the character if you get off at the right stop? but actually no! My original intention was that he's been mistaken for being mentally ill as a result of supernatural occurrences. I suppose I'll also need to make that clearer through the dialogue or actions of the characters, though I'm  also hoping it's clearer if you get all the endings. It is a tricky fish, though.  I'd love to see more games portray this condition in a more realistic or grounded way, with characters suffering the disorder being alongside "real" horrors rather than being the primary source of them.

Submitted(+1)

The sound was a wee bit repetitive, but I loved the story and aesthetics!

Developer

Yeaah I put off the sound effects till the last minute so I didn't get very good ambience noises; I'll be needing to fix that and some other bits in the future. I'm glad the story and art appealed, though!

(+1)

This was an interesting one, the phone mode was a pretty unique mechanic. Fuck Kyle though

Developer

Thanks for checking it out! dfaksfkask Kyle is one rude child

Submitted(+1)

Great job! Really enjoyed the aspect of switching the spooky on and off.

Developer(+1)

:D glad you liked it! I'm still trying to make time to play and rate everyone else's submissions rip ;w;