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A jam submission

De Offectibus - SpatiumView game page

Second chapter of my adventure/puzzle game
Submitted by Yazorius (@YAZORIUS) — 13 hours, 46 minutes before the deadline

Play game

De Offectibus - Spatium's itch.io page

Results

CriteriaRankScore*Raw Score
BEST THEME (Best Use of Theme)#152.3662.800
SCARIEST GAME#152.1972.600
BEST GAME (General)#201.8592.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great work on getting a prototype available for the jam! I think the aesthetic is a unique blend of cosmic, skeletal and esoteric, definitely the sort of things that make for a really good surreal game. The visuals are great and really evocative too - the grainy dithering effect and monochrome reminiscent of graphics on the Macintosh. It's no coincidence that the HyperCard software on the Macintosh formed the basis of Myst - this visual style is really nostalgic and the game could really evoke the 3D adventure games of that era. So I'm really looking forward to what comes of this, and I definitely encourage you to keep at fleshing out this game! 

    For constructive feedback, my best advice would be to look at games in the 3D point-and-click genre that spawned in the mid-to-late 90s, and some of the criticism that was launched against that genre of the time. Detractors of the genre cited the sterile rendered environments, lack of interactivity with the world, and lack of context and meaning behind the design of puzzles as major criticisms. Not that this game is going to shape up like that - but to make a truly awesome game it could be helpful to think about what makes 3D adventure games tick. 

    Some games in that genre, like Riven, really attempted to respond to these criticisms by creating a interesting lore and integrating it into the game world. These involved a story that existed beyond the player's motivation to progress to new areas, puzzles that taught the player something about the world, and served an ingame purpose rather than as an artificial obstacle. These sort of ideas could be helpful in designing intuitive puzzles!

    As the original De Offectibus also focused on esoterica and rituals, I think there's a lot of interesting creative ideas that could develop into a really good point-and-click game design.  Thanks for submitting this to SCREAMWORLD, and I really hope you get the time/effort available to finish this series and make something awesome! 

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Comments

Submitted

These visuals are really cool! I love the control style.

(+1)

Very cool, I really like this series and look forward to see what the next chapter has to offer!

Developer(+1)

Thank you very much for this motivating comment. The demo is a little short, but I work few by few to make a complete chapter. Stay tuned ! ^_^

(+1)

Disturbing and confusing... fantastic aesthetics and great sequel of the first game (De Offectibus).

I hope you can finish the game in the future, good luck!! 😉

Developer(+1)

Yes, De Offectibus will be a disturbing and confusing experience. This demo is actually probably too confusing because of the lack of informations (it's a demo, obviously), but yes, the game will remain such weird experience in its finished version. So, thanks for your comment. I hope that the final version will respond to all the expectations of the players like you ^_^