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Time Grafter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.000 | 4.000 |
Design | #3 | 3.500 | 3.500 |
Art | #7 | 3.250 | 3.250 |
Audio | #8 | 3.250 | 3.250 |
Overall | #9 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
the Time Grafters
Members
Gabriel Ramirez,, Quoc Dinh, Christian Hartman, Kevin Lim, Jon Raphael Aposto
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Comments
I think the idea of saving yourself from your death was a cool idea! This definitely follows the theme for sure!
It would be nice to explain a bit further what your ghost would need to do when your real self is repeating his actions. I realized that the ghost is supposed to destroy the cause of the death so that the real self will continue on! Really cool mechanic!
The camera for navigating through the maze was a bit troublesome though.
This was an interesting project. It yields to trial and error, but was an solid effort. The environments and animations were fine, but the the "trap-finding" gameplay loop was a little unclear. It seemed to be almost a speed run, as there seemed to be no benefit in "stealth." The inconsistencies in the guard behavior wasn't discernible except with trial and error. I think some more time and an focus on the main conceit of the game would yield something memorable. Good job.