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This was an interesting project. It yields to trial and error, but was an solid effort. The environments and animations were fine, but the the "trap-finding" gameplay loop was a little unclear. It seemed to be almost a speed run, as there seemed to be no benefit in "stealth." The inconsistencies in the guard behavior wasn't discernible except with trial and error.  I think some more time and an focus on the main conceit of the game would yield something memorable. Good job.