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Pitty The Fool: In Fool Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Audio | #3 | 3.000 | 3.000 |
Best Narrative | #3 | 2.750 | 2.750 |
Best Use Of Theme | #4 | 3.000 | 3.000 |
Best Design | #5 | 3.250 | 3.250 |
Overall | #5 | 2.950 | 2.950 |
Best Art | #7 | 2.750 | 2.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Your platforming puzzles were engaging and varied and it was fun to try and abuse cartwheeling off mushrooms. I was also pleasantly surprised by the VO lines once you get to the final room.
- Had a hard time playing the game
What modifiers did you use?
Words have power
I've been here before
Goats, Stoats, and Axolotls
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Comments
Great work! As for my constructive criticism goes, I would have liked to see a little more variety in the rooms aside from the lighting. One trick I've learned over the years is to inject a bunch of some type of an item over top of the base building, like vines/screws/wheels/pipes/etc slapped on top of the walls or ceilings to help out while not getting in the way of regular collision. I do wonder if I'd have a hard time figuring out which action to do if they weren't labeled text-boxes. It would require some kind of prompt on the screen to try an action out when going through a corresponding door that is going to require it, potentially. I was never able to exit but in a way, for a short itme, that was welcomed because I hadn't struggled much at all up until that point. Also really liked the positive energy coming from this team. Very promising, open-minded attitudes that will get you far.