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Call Of Capsules's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #23 | 1.732 | 2.000 |
Creativity; innovation & originality across design, concept & execution | #25 | 1.732 | 2.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #26 | 1.443 | 1.667 |
Gameplay; core mechanics, objectives, balancing, progression | #26 | 1.732 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Feedback
The concept idea is sound and the gameplay itself is very active, the pick-up items appear to work well with refuelling my ability to fire bullets and they seem to nudge the enemy but only slightly. I like the little animations of the capsules body it looks pretty funny. The music used in the game is also very good and I was also pleased to hear sound effects added, the Main Menu and other UI elements although basic did work well within the game.
I did encounter some strange problems which hindered my gameplay sadly. The keys using the keyboard linking to the Red player seems to not work well, I was able to activate the blue player easily but I was not able to activate the red player into the game itself, as a result I was moving the blue player around the map and playing the game as normal but the Red player was still in place high above the sky, it was a little odd but I was able to tell from that the jumping function homes in on the other player and the poor little thing couldn't reach :P
Your documentation although has some detail, was missing some elements on stages of construction and screenshots are recommended to help explain each step.
Summary
I believe there should be some sort of lock that prevents one player from playing the game while the others float in the air as it is a bit of an odd bug, however putting this aside the core mechanics of the game appear to be stable and work well. There is certainly room for improvement but then again there always will be in game development. As a YouTuber and game developer myself we consider it a pleasure to try your games and I am pleased to have had the opportunity to try your game.
Thank you.
LCripps.
Website: http://fellowplayerstudios.com/
YouTuber – FellowPlayer: https://www.youtube.com/channel/UCXzcduiD99hcDMhhCzByRiAMinimal Documentation
Playthrough
- Cute modification to the capsules. Gives them a bit of character.
- Like the 'ready up' sequence.
- Cant start the game without 4 players and 2 gamepads?
- Gonna have to abort playthough. (Only 1 gamepad and keyboard available)
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