27 entries were submitted between 2017-11-01 00:00:00 and 2018-02-04 23:59:59. 100 ratings were given to 27 entries (96.4%) between 2018-02-04 23:59:59 and 2018-03-04 23:59:59. The average number of ratings per game was 3.6 and the median was 4.
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #1 | 4.000 | 4.000 |
Features; gameplay enhancements, integrated systems | #1 | 3.750 | 3.750 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #1 | 3.250 | 3.250 |
Creativity; innovation & originality across design, concept & execution | #4 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #1 | 4.000 | 4.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #1 | 3.250 | 3.250 |
Features; gameplay enhancements, integrated systems | #2 | 3.250 | 3.250 |
Gameplay; core mechanics, objectives, balancing, progression | #4 | 3.000 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #3 | 3.464 | 4.000 |
Features; gameplay enhancements, integrated systems | #3 | 3.175 | 3.667 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #3 | 2.887 | 3.333 |
Creativity; innovation & originality across design, concept & execution | #3 | 3.175 | 3.667 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #2 | 3.250 | 3.250 |
Features; gameplay enhancements, integrated systems | #4 | 3.000 | 3.000 |
Gameplay; core mechanics, objectives, balancing, progression | #6 | 2.750 | 2.750 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #8 | 2.500 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #2 | 3.500 | 3.500 |
Features; gameplay enhancements, integrated systems | #4 | 3.000 | 3.000 |
Creativity; innovation & originality across design, concept & execution | #4 | 3.000 | 3.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #21 | 2.167 | 2.167 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #4 | 3.000 | 3.000 |
Features; gameplay enhancements, integrated systems | #4 | 3.000 | 3.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #8 | 2.500 | 2.500 |
Gameplay; core mechanics, objectives, balancing, progression | #14 | 2.500 | 2.500 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #5 | 2.750 | 2.750 |
Gameplay; core mechanics, objectives, balancing, progression | #6 | 2.750 | 2.750 |
Features; gameplay enhancements, integrated systems | #7 | 2.750 | 2.750 |
Creativity; innovation & originality across design, concept & execution | #10 | 2.750 | 2.750 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #5 | 2.750 | 2.750 |
Features; gameplay enhancements, integrated systems | #7 | 2.750 | 2.750 |
Creativity; innovation & originality across design, concept & execution | #18 | 2.250 | 2.250 |
Gameplay; core mechanics, objectives, balancing, progression | #23 | 1.750 | 1.750 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #9 | 2.598 | 3.000 |
Gameplay; core mechanics, objectives, balancing, progression | #10 | 2.598 | 3.000 |
Creativity; innovation & originality across design, concept & execution | #11 | 2.598 | 3.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #12 | 2.309 | 2.667 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #3 | 2.887 | 3.333 |
Creativity; innovation & originality across design, concept & execution | #8 | 2.887 | 3.333 |
Features; gameplay enhancements, integrated systems | #9 | 2.598 | 3.000 |
Gameplay; core mechanics, objectives, balancing, progression | #10 | 2.598 | 3.000 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #9 | 2.598 | 3.000 |
Gameplay; core mechanics, objectives, balancing, progression | #10 | 2.598 | 3.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #12 | 2.309 | 2.667 |
Creativity; innovation & originality across design, concept & execution | #15 | 2.309 | 2.667 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #8 | 2.500 | 2.500 |
Features; gameplay enhancements, integrated systems | #12 | 2.500 | 2.500 |
Creativity; innovation & originality across design, concept & execution | #13 | 2.500 | 2.500 |
Gameplay; core mechanics, objectives, balancing, progression | #19 | 2.250 | 2.250 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #9 | 2.600 | 2.600 |
Features; gameplay enhancements, integrated systems | #13 | 2.400 | 2.400 |
Creativity; innovation & originality across design, concept & execution | #19 | 2.200 | 2.200 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #20 | 2.200 | 2.200 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #10 | 2.598 | 3.000 |
Creativity; innovation & originality across design, concept & execution | #11 | 2.598 | 3.000 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #12 | 2.309 | 2.667 |
Features; gameplay enhancements, integrated systems | #14 | 2.309 | 2.667 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #14 | 2.309 | 2.667 |
Creativity; innovation & originality across design, concept & execution | #15 | 2.309 | 2.667 |
Gameplay; core mechanics, objectives, balancing, progression | #16 | 2.309 | 2.667 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #22 | 2.021 | 2.333 |
Criteria | Rank | Score* | Raw Score |
Creativity; innovation & originality across design, concept & execution | #13 | 2.500 | 2.500 |
Features; gameplay enhancements, integrated systems | #16 | 2.250 | 2.250 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #18 | 2.250 | 2.250 |
Gameplay; core mechanics, objectives, balancing, progression | #23 | 1.750 | 1.750 |
Criteria | Rank | Score* | Raw Score |
Gameplay; core mechanics, objectives, balancing, progression | #6 | 2.750 | 2.750 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #8 | 2.500 | 2.500 |
Features; gameplay enhancements, integrated systems | #16 | 2.250 | 2.250 |
Creativity; innovation & originality across design, concept & execution | #23 | 2.000 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #18 | 2.021 | 2.333 |
Gameplay; core mechanics, objectives, balancing, progression | #21 | 2.021 | 2.333 |
Creativity; innovation & originality across design, concept & execution | #21 | 2.021 | 2.333 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #23 | 1.732 | 2.000 |
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #18 | 2.021 | 2.333 |
Gameplay; core mechanics, objectives, balancing, progression | #21 | 2.021 | 2.333 |
Creativity; innovation & originality across design, concept & execution | #21 | 2.021 | 2.333 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #23 | 1.732 | 2.000 |
Criteria | Rank | Score* | Raw Score |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #12 | 2.309 | 2.667 |
Creativity; innovation & originality across design, concept & execution | #15 | 2.309 | 2.667 |
Gameplay; core mechanics, objectives, balancing, progression | #16 | 2.309 | 2.667 |
Features; gameplay enhancements, integrated systems | #18 | 2.021 | 2.333 |