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Alley Roller Splash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Features; gameplay enhancements, integrated systems | #18 | 2.021 | 2.333 |
Gameplay; core mechanics, objectives, balancing, progression | #21 | 2.021 | 2.333 |
Creativity; innovation & originality across design, concept & execution | #21 | 2.021 | 2.333 |
UI & UX; visual design, clarity & ease of use, guidance, accessibility support | #23 | 1.732 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Looks like an interesting idea if it worked. Unfortunately, the ball did not throw correctly so it was impossible to play the game.
That means that the score is reflecting this. Make sure you have a solid core game loop before presenting a product, that is at the core of making sure your proof of concept gets approved when working in the games industry.
No Documentation
Playthrough
- Nice layout, objective is clear from visuals
- No controls
- Everything worked as functional in core game, no bugs
- Not very fun
- Cant quit out to find controls
- End of game, found a bug, cant complete the screen and get back to the menu....
Overview
- A few basic mistakes to avoid
- Must be able to quit.
- Show player how to play in game.
- Game should repeat through main menu. (tried it again and it did work 2nd and 3rd time, just a bug)
- Nice music choice, fits the game and aesthetic.
- UI is clear but could do with a bit more charm. Need to make a bigger thing out of scoring points. Cheer sfx, Emote anims on the capsule character, particles. Should feel amazing to do the right thing.
- Could add more to gameplay elements to spice it up a bit. Think about things like:
- special target which appear occasionally and give you a power up. like fire 5 balls in a row or something...
- as its a competitive game could try power-ups which affect the other guy negatively. like make the target really small, slow down the rate of fire....
- Nice that steered away from starting project but could do with more everything.
Feedback
After reading the concept for this game I was pleased with what I saw, having two players compete to hit a target works very well with minimal interaction required and can be very quickly understood. The main menu is there and appears to work well but there is no quit function, this should be added to allow the play to leave the game without having to use the alternative force-close method.
The targets to hit move at a good rate and work correctly, the ambient music used in the game I enjoyed as this helped to break the silence and lets the player continue to play more. There were no other sound effects used in the game (such as a splashing sound or the cannon being fired) but the music seems to work well enough on its own. I am pleased to see you added a little animation to your capsule players when a winner has been declared, this adds to the little details that matter in a game.
Sadly I was unable to find any documentation relating to your game development so I was unable to see details on how you constructed your game or how you were able to solve any problems you encountered, it is always a good idea to have some form of documentation to help support your games development.
Summary
The game although there is no actual movement of the players and is a fixed camera location works well for the concept used, anyone can play it easily even if they have no instructions on how to play the game. There is certainly room for improvement but then again there always will be in game development. As a YouTuber and game developer myself we consider it a pleasure to try your games and I am pleased to have had the opportunity to try your game.
Thank you.
LCripps.
Website: http://fellowplayerstudios.com/
YouTuber – FellowPlayer: https://www.youtube.com/channel/UCXzcduiD99hcDMhhCzByRiA
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