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Fragments of Starlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #24 | 2.858 | 3.500 |
UI & UX | #27 | 2.041 | 2.500 |
Gameplay | #34 | 2.041 | 2.500 |
Overall | #36 | 2.143 | 2.625 |
Features | #38 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Lacks hit feedback to see damage to enemies, player moves faster on diagonals than ordinals, but good work on attempting to build a world with a visual style and a reason for the game.
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Comments
As a comment to anyone who sees this later on, the main event of my submission was in the 3rd/last level of the game after you beat the big/boss enemy. It seems that most people don't make it that far so there is a detailed break down of the effects in the submitted document and a brief overview on my portfolio at https://calummcmanus.com/2019/02/06/unity3d-shader-effect-sfas/
The game its self is only there to give the visual effects I made purpose.