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Plague City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 2.000 | 2.000 |
Graphics | #4 | 2.500 | 2.500 |
Gameplay | #5 | 2.250 | 2.250 |
Overall | #5 | 1.938 | 1.938 |
Audio | #8 | 1.000 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Previous Game Jam
GameDev.tv Community Jam
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Comments
Nice idea, with clean graphics (I like the little symbols ticking off whenever you use a resource). I always enjoy a good resource management game. Some nice coding, like the hexes that you can move to lighting up, and the virus spreading. All in all, I'm impressed by the randomisation. My only complaint is that like the previous reviewer, I think it could simply do with more stuff: maybe some mobile enemies, that sort of thing. But what you have is solid.
It's possible to spawn right next to the lab, which is kind of unintentionally hilarious.
The cover image is beautiful.
Thank you so much for the kind words! Great feedback and I greatly appreciate it.
I agree 100% that it needs more variation. Regarding the spawning next to the lab, yeah, that is an issue. I actually added in a hex distance calculation to combat that but while then distance works I ran out of time to get it into the game logic.
Quite interesting. Could use a variety of objectives/threats.
I appreciate that! As it goes, lots of idea got cut in service to the jam deadline.