Play character model
SFAS 2024: Tar0, The Divine Predictor - Emotion Embodied's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Research + Development | #8 | 4.250 | 4.250 |
Project Documentation | #12 | 4.250 | 4.250 |
Overall | #17 | 3.500 | 3.500 |
Final Presentation | #22 | 3.250 | 3.250 |
Creative Development | #27 | 3.250 | 3.250 |
Technical / Workflow | #36 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- First of all, I want to thank you for the work you've done; you've done well with the task. I found it very interesting to evaluate your character. Thank you for your effort and diligence. I want to wish you good luck in the challenge and creative success! Denis Beletskii. 3D Concept Character Artist. Wargaming. Also, I would like to add some useful materials on working with characters and more. I hope they will be helpful to you when working on new excellent characters. Good breakdowns in my opinion: • Sin Nombre—Valerious by Kristina Perinska https://www.artstation.com/artwork/YBQrOX • Frostpunk Explorer: Character Design for Cinematics by Claudiu Tanasie https://80.lv/articles/001agt-frostpunk-explorer-character-design-for-cinematics/ • Game Res character by William Paré-Jobin https://www.artstation.com/artwork/oAonE4 • Yokai Breakdown by Anastasia Fomina https://www.artstation.com/artwork/OGOn06 • Creating a Strong Male Character by Annina Weber https://80.lv/articles/creating-a-strong-male-character-in-maya-zbrush-substance/ • Marilyn Monroe by Alexander Lyan https://gamesartist.co.uk/marilyn-monroe/ Useful literature: • Excellent anatomy books for sculptors. https://anatomy4sculptors.com/ • A book explaining the use of lighting for artists. https://www.laurenceking.com/products/light-for-visual-artists-second-edition • Anatomy for 3D artists. https://www.brownsbfs.co.uk/Product/Legaspi-Chris/Anatomy-for-3D-artists---the-essential-guide-for-CG-professionals/9781909414242 • Character design. https://store.3dtotal.com/products/fundamentals-of-character-design • Another book on lighting, but this time for portraits. https://www.ammonitepress.com/mastering-lighting-flash-photography/
- Great job on finishing this project for the challenge! There is some strong development of ideas with a wide range of references. your character concepts have interesting silhouettes and the narrative elements are shown in the design. Some feedback: ∘ use some edge flow reduction flows around the elbows, sternum etc. and keep a consistent poly density throughout ∘ a model following a games industry workflow will need to demonstrate the ability to use zbrush to add details and bake them down to the low poly, as well as texture in substance painter utilising colour, metal and roughness channels. The end result using the genshin impact shader looks good, but just for future portfolio reference ∘ the poses look great! overall you got some great results with this project, you managed to concept and develop a really interesting character and presented it well. Feel free to reach out with any questions ~ Sasha Gallie, Character Artist at Double Eleven https://www.artstation.com/sashagallie
- Hi Kubaaak, A very nicely defined model, with great end renders. You have a lot of artistic skills, the renders are brilliance, but need to climb the hill rather than avoid it. Get stuck into zbrush. You will need it if you want to do character art. Adam
Challenge Tier
Search For A Star
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Comments
The moment I saw this art, I cried.
This art touches one's heart.
a beautiful design.
Those are strong words and very high praise!! I'm still learning..!