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CatQuest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #9 | 4.017 | 4.400 |
Gameplay | #9 | 4.017 | 4.400 |
Level design | #9 | 3.834 | 4.200 |
Overall rating | #11 | 3.834 | 4.200 |
Player feedback | #11 | 3.651 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked this, it was a fun little game that I think would work well for mobile interaction. The only thing I had an issue with was that the player movement felt a little on the slow side, but beyond that it was a well executed idea. Nice work!
I think that drop rate of items really added to engagement, it was never too much or to little. Background noise/music would have been nice to have.
I really like the style of the game and how it all matched a theme. The idea to use bones a bad item and to use fish as a good item to collect was a smart choice. The game had good balancing as i felt the 3 lives you are giving is enough to reach the 500 point requirement for winning. Overall this game is really solid and the only thing that i would say to ad is maybe making the sprite change direction depending on witch way the player is moving.
I found this game to be cute! And it's also pretty fun to play. One thing I would like to see is having the bones spawn more frequently as the score increases to spice things up with the difficulty.