Great idea with the underwater temple. i really loved the windows that allowed out to see out under the water as it reminded me a bit of BioShock. I really like your models for the walls especially in the catacombs and how they fit together. I also thought the water pipe that sucked the player back to the beginning was cool. I did have a few issues when finish it as when i got to the area where you had to walk over water when i jumped into the water it respawned me halfway into the ceiling so I had to reset but other than that it was really fun and i enjoyed the puzzle elements of this game and how it made you think.
cfbowles
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Really well done arcade. i really liked how ell the different rooms tie into each other and feel like a real fun zone. Making the player short compared to the environment gave the feeling of being a short kid which fits well with your story. I did notice that the doors with the bathroom signs allowed the player to fall out of the map if they walked through them. i also noticed a green pillar in the laser tag room that didn't have a collider.id suggest double checking when you impot things to generate collides as that weas probably what is the problem. i really liked this level and how you guys thought well the story manifests itself.
Really cool mansion it reminded me of resident evil 1 and I'm amazed on how much the first floor has changed since the previous week. I really like the sound design. The ticking of the clock and its eventual chime was really well done and the screams were nice touch as well. i did notice that you could see the stairs outside the window from the room with the piano and a few chaise didn't have colliders on them but other than that it was well done and had a really nice look thought the level.
Great work overall it was cool seeing this be built week to week. i really like the whole mysterious aspect of the game like reality is warping around you. i liked that you has some good clutter items on the ground and thought that the bugs in the trash was really cool.one criticism i have to offer would be some of the walls are not flush with each other and not all doors have colliders so you can warp inside of them witch is a bit jarring but i overall thought it was a great walking sim.
I really like the style of the game and how it all matched a theme. The idea to use bones a bad item and to use fish as a good item to collect was a smart choice. The game had good balancing as i felt the 3 lives you are giving is enough to reach the 500 point requirement for winning. Overall this game is really solid and the only thing that i would say to ad is maybe making the sprite change direction depending on witch way the player is moving.