I really liked that you get different types of energy based on the enemies drained!
Now if only those little enemies wouldn't run away off screen...
Criteria | Rank | Score* | Raw Score |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #13 | 2.874 | 3.400 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #13 | 2.874 | 3.400 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #14 | 2.535 | 3.000 |
Overall (THE BEST of the best, All other categories considered!) | #16 | 2.535 | 3.000 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #17 | 2.874 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Hua Lu (Alan)
Third-Party Assets
sfxr, # Promenade nocturne (live) by Hinterheim, Array and textureless GLSL 2D/3D/4D simplex noise functions originally by Ian McEwan maintained by stegu and modified as per MIT license allowances
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