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siphmup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (SOUND Music, Sound Effects, Quality and Use of Sound) | #13 | 2.874 | 3.400 |
Innovation (DESIGN, Unique Game Systems, Use of Theme, Creative Ideas) | #13 | 2.874 | 3.400 |
Gameplay (FUN, Game Flow, Intuitive Mechanics, Difficulty Balance, UI/UX) | #14 | 2.535 | 3.000 |
Overall (THE BEST of the best, All other categories considered!) | #16 | 2.535 | 3.000 |
Visual (AESTHETIC and Art Direction, Lighting, VFX, Animation) | #17 | 2.874 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Hua Lu (Alan)
Third-Party Assets
sfxr, # Promenade nocturne (live) by Hinterheim, Array and textureless GLSL 2D/3D/4D simplex noise functions originally by Ian McEwan maintained by stegu and modified as per MIT license allowances
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Comments
I really liked that you get different types of energy based on the enemies drained!
Now if only those little enemies wouldn't run away off screen...
This is so sick. The presentation is really cool and the gameplay feels very unique yet simple 🙏