Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Power GridView game page

Electrifying game for Shape Jam II
Submitted by mrhthepie — 1 day, 20 hours before the deadline
Add to collection

Play game

Power Grid's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#14.5004.500
Overall#23.8333.833
Technical#23.5003.500
Fun#43.5003.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type YES to agree that every member of your team is 13 years of age or older at the time of submission.
YES

How many people were on your team?
1

What assets did you NOT create (including code)?
Font, background music

What assets did you create BEFORE the jam STARTED (including code)?
Some GDScript utility code

What engine/technology/language did you use to create the prototype?
Godot 3.1/GDScript

What can we do to improve the next jamming experience?
Better timing for me :P

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Nice work. It takes a few goes to get the hang of it but when you do it's a fun challenge. I did have trouble if I ever needed to pull a third line out of the same color's power, it was very picky about where I could click to start the line. If I wasn't in the right spot it wouldn't draw.

I feel like the buttons for turning the generators on and off are too small.  I would love to be able to use the keyboard to do that but I know that's asking a bit much. I enjoy the precision movement while drawing a path, less so when clicking a button. Great job, I could definitely play more levels of this.

Submitted

I like the interpretation of the theme! It took me a while to learn how the game works - didn't notice the "lives" in the top corner, so wasn't sure which things made me lose and which didn't until I re-read the instructions and played level 4 several times. It might have been easier if the instructions just said "keep GW at 0 or at least close to it".


The mechanic's pretty interesting when you understand it, a kind of puzzle-management-survival-arcade game. Had to learn how to make my drawings efficient so the lines wouldn't block future paths. It was a nice challenge, not too easy to win, but not impossible either!