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A jam submission

Sketchbook TacticsView game page

Tactics game that has some sketchy art and sketchy mechanics.
Submitted by merbertmo — 8 hours, 11 minutes before the deadline
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Sketchbook Tactics's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#953.2003.200
Creativity#1132.8002.800
Overall#1232.1202.120
Audio#1241.0001.000
Theme Use#1241.8001.800
Entertainment#1251.8001.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission fit the jam's theme?
Just the boss cycling through different objects and tiles. It'll be obvious. I planned to add mechanics where the player would progress through breaking rules in the world and causing corruptions. There's still a remnant of that with how the boss gets defeated (dividing by 0). But the way it is now, the ending doesn't have anything to do with corruptions. I could have probably changed the ending message slightly to make it kind of fit, but oh well, too late. I didn't have enough time to add a lot that I wanted to and I took a lot of shortcuts, but I still had fun. Thanks for hosting!

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Comments

Submitted

Really loved the art style! Took me a sec to find the player character, but once I did the rest of the experience felt pretty intuitive! Seeing the boss as soon as the game started up gave me a good laugh; Could definitely see this being a really fun, silly game full of quirky mechanics with more stuff like the "cap of inverted strength"!

Developer(+1)

Thanks for checking it out! I had a feeling that would happen with the player character, but there were also a lot of other priorities I didn't get to within the time limit. This is a pretty fun project to work on though, so I do think I will continue expanding into something more complete.

Submitted

Very barebones, but I liked the visual style!

Developer

Thanks!

Submitted

10/10

Game freezes in middle 

Developer(+1)

Lol, sorry. I had it so the game would just close itself if you died, which looks like freezing on web. I made an update so that it will restart the level when you die instead along with one other small bug fix. It'll still freeze like that if you win though. There's still a lot I'd like to fix, especially in terms of user friendliness, but I'll just have to save that for post-jam.

Submitted

it's rely to topic, you no need to sorry