I like your game. However the core mechanics aren't too interesting yet I think. This game kind of reminds me of portal 2, mainly because of the robots. Initially, based on the cover photo I thought I'd be playing as the robot causing destruction or something. That's what made me want to play. Though that's not what I experienced so that was kind of disapointing. I think you should either of made the player a robot, or included the gun in the cover in some way. Then I think it would mislead me less. Also I'm not quite sure what the upgrading did. The weapon box didn't increase my ammo and didn't increase my rate of fire as far as I could see. I'm not sure what it did. I think you should of also added some way of regenerating your health.
Well, you did better for the cover than I did. I didn't put much thought into it and from yours I realise that it is important. As you did hook me, the hook just wasn't how I interpreted it initially. If the main mechanics were more interesting I'd definetly enjoy this a lot more.
Thanks for the feedback. We're actually planning on continuing this into a full game later on. As for the upgrades it increased your damage and rate of fire by 1 unit per level. I'm planning on changing how that works though. Also we wanted to add some form of health regeneration system but didn't want to add the normal wait for it to come back system. If you keep an eye on my profile I'll be making a post when we fully release this. We'll make sure to keep your feedback in mind when making future versions of this too
Comments
I like your game. However the core mechanics aren't too interesting yet I think. This game kind of reminds me of portal 2, mainly because of the robots. Initially, based on the cover photo I thought I'd be playing as the robot causing destruction or something. That's what made me want to play. Though that's not what I experienced so that was kind of disapointing. I think you should either of made the player a robot, or included the gun in the cover in some way. Then I think it would mislead me less. Also I'm not quite sure what the upgrading did. The weapon box didn't increase my ammo and didn't increase my rate of fire as far as I could see. I'm not sure what it did. I think you should of also added some way of regenerating your health.
Well, you did better for the cover than I did. I didn't put much thought into it and from yours I realise that it is important. As you did hook me, the hook just wasn't how I interpreted it initially. If the main mechanics were more interesting I'd definetly enjoy this a lot more.
Thanks for the feedback. We're actually planning on continuing this into a full game later on. As for the upgrades it increased your damage and rate of fire by 1 unit per level. I'm planning on changing how that works though. Also we wanted to add some form of health regeneration system but didn't want to add the normal wait for it to come back system. If you keep an eye on my profile I'll be making a post when we fully release this. We'll make sure to keep your feedback in mind when making future versions of this too
the page looks a lot cooler here https://marchansen.itch.io/simulated