Pretty cool game, though a bit difficult to understand at first. I eventually realized that clicking on the slimes reduced their size and teleported them and that fully destroying them would reward a point. I agree that adding a lose condition or a way to build a combo would make for more engaging gameplay.
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Slimer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Heckarad | #9 | 2.333 | 2.333 |
Slime-yness | #10 | 2.667 | 2.667 |
Originality | #11 | 2.167 | 2.167 |
Theming | #12 | 2.167 | 2.167 |
Gameplay | #13 | 1.167 | 1.167 |
Aesthetics | #13 | 1.667 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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