First of all, congratulations on a well-deserved victory to Benny and many thanks to marshoepial for hosting this event!
I had a lot of fun creating my submission and equally enjoyed checking out and playing the other entries, each of which I feel was an accomplishment on its own.
Despite the number of entries, I was pleasantly surprised by the variety of genres and ideas presented.
My own entry fell well short of my ambitions, I'd originally planned a game with 8 worlds, a map, cutscene-driven story and many magic moments. In the end, I had to reduce my daily sleep cycle to 4 hours just to be able to meet the deadline and have something at least resembling a somewhat coherent game (Due to scheduling conflicts, my personal deadline was a few days earlier than the official one).
What I found disappointing from a personal point of view was the lack of participation by established members of the snesdev community.
Torte00 is a newcomer, I'd consider Benny to be a relatively new member and I don't know anything about cand. Maybe he's been involved in the community, but released under a new pseudonym like myself.
I understand it's just a hobby and not everyone can find the time to participate and that's absolutely fine.
But if we want to expand and reinvigorate the snesdev-community (lofty aspirations I remember being voiced on the nesdev.com-Forums prior to the Jam), I think we have to lead by example and to show others that this can be a positive place where creators and their productions are valued.
Time and motivation aside, what kept you from releasing a game this time? Lack of resources/documentation/example code? Maybe we can improve the situation for the next iteration.
In conclusion, I'm really happy with the games released within this Jam, I hope we sent a positive signal, garnered some attention and laid the groundwork for future SNESDEV Game Jams!
Thanks again to everybody who made this happen!