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Watchpoint's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Art | #2 | 4.167 | 4.167 |
Best Overall | #3 | 4.167 | 4.167 |
Best Sound | #3 | 4.167 | 4.167 |
Most Fun | #3 | 4.000 | 4.000 |
Best Mechanic | #4 | 3.833 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really nice! The sound design, the art, the mechanics, the secret, it all comes together and coalesces in such a nice whole. As for the sound credits, lmao that was a lot of names, but the results of your selection speak for themselves. Oh also I really like that I keep the scroll fragments after death. If I didn't I would never have been able to collect all of them lmao
I really like that in the graveyard, you can just block one of the guards and then they stand there, eternally questioning how the rock got in the way of their specially made, personal path. It is absolutely hilarious lmao.
Nice music choice. That credits music was really long lol. I physically could not bring myself to click the return to main menu button because it just kept going lol.
Anyway, as for criticism, I suppose the guards get a little fast, and as shinadoll said already, some way to convey that the rock is blocking the guard would be nice, although that is definitely far easier said than done lmao. And as Mist has already said, a slightly faster player acceleration and slower enemy acceleration would be nice too. Wow I really am late to the party on this one. Whoops.
Overall, really nice game, and of course
Thank you so much for the compliments and criticism! I really appreciate it (you deserve soup!!)
I like it! The only feedback I could give would be that you can't see how the rock blocks the guards visibility visually. Other than that it's a lot of fun.
Thanks! I really wanted to implement that but I ran out of time. I appreciate this (you deserve soup!)
Personally, I'm leaning towards really hungry, because I certainly don't feel immortal
Nice job on this one! The art looks really good. I do have one or two smaller pieces of feedback:
1. The character accelerates/decelerates just slowly enough to make them feel like they're on wheels. I would shorten the deceleration curve or turn them into a car
2. For the patrolling guards, a lot of them turn so fast on their patrols that I feel like I have absolutely no chance of clearing some areas first try. I would recommend either giving an option to show the guard's path, or slowing down their turning rate
Once again, well done! I like it :)
Thank you very much! You might be immortal AND hungry... Just a thought. Thanks for the feedback!! (you deserve soup!!)