Attacking felt unresponsive, and it seemed a little silly to use grid based movement for the player in a boss-battle type setting especially with limited range. Needs some polish but I can see the concept. Good work
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Cane D' Frog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #44 | 2.191 | 2.400 |
Aesthetics | #63 | 1.826 | 2.000 |
Overall | #65 | 1.598 | 1.750 |
Gameplay | #71 | 1.278 | 1.400 |
Theme | #73 | 1.095 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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