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Lost Disk Games

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A member registered Dec 18, 2022 · View creator page →

Creator of

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Thank you for the feedback :) I would've liked to add some sore of mini game like you said but sadly I underestimated the time I had to create the systems and wouldn't have been able to implement one within the deadline

I'm sorry you feel this way. The game was made in 3 days for a game jam and therefore there was very limited time for pivots or just fleshing out content and testing. Nonetheless thank you for the feedback

Thank you :) I was trying to implement it in a different way than it usually would be looked at

Thanks so much!

Thank you! :)

Thank you for the great feedback :)

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Yes I was thinking of trying to add some sort of abilities, sadly I didn't have enough time to add it or balance the levels better. Thank you for the feedback!

good game but i found a bug where i could just spam spacebar and it would visually decrease my health but once it reached 0 i just got it all back by clikcing space again, it also somehow disabled my collisions with enemies and i was invincible

The ball is supposed to be a "mirror ball" which perfectly reflects off of surfaces 

If by restart button you mean just resetting the current level/hole, then there is as documented in the itch page description

I'm not sure tho, maybe something has to be manually done by hosts and that's what's taking some time

my guess is just that it takes a few minutes to calculate and/or load or something like that, not 100 percent sure

Probably takes a little bit to calculate and load and stuff

I completely agree with what you said about the powerups. I wanted to add some way to save them for later, but I unfortunately ran into a few issues with UI scaling and camera sizing right before the deadline of the Jam that I had to deal with instead. I also would've liked to make enemies, when they run into you, maybe knock you back and stun you for a short time or something along those lines. I'm sorry about the resolution problem, this is the first time I've actually really gotten to work with WebGL and I don't know how to fix all that stuff yet.

Thank you so much for all the great feedback and for playing!!

Thank you! I used mostly simple 32x32 sprites with Unity's Pixel Perfect Camera, as well as black, transparent versions for shadows. The music was actually from this completely free to use music bundle by Abstraction which has a lot of good stuff in it. And I used SFXR for all my other sound effects. I'll check it out! :)

Good aesthetics, although there was some inconsistency with some of the pixel sizes (just a nitpick), also I think having the camera slightly ahead of the player instead of directly following would've made it more enjoyable 

excuse me but why did we submit 5 games to 1 jam

Hey thats respectable tho

3 game jams with completely different themes? None of which it matches the theme for? Nothing against that but, if you put a game in more than one game jam atleast make sure it fits the theme and requirements of said jams. People who are trying to vote come across this and it just feels disrespectful and it's a hinderance. The game seems fine, just not this jam.

Nice visuals and sound effects, but it appears as though that's where most of the time went. With such a simple game, I feel the turning, being the only real mechanic for the player to directly control, could've been much smoother and fleshed out, sometimes when I turned the back of the boat hit a rock which felt somewhat unfair. Just a nitpick, but overall good job :)

Seems like a good game and great style, but unfortunately my keyboard is missing dedicated arrow keys making it near impossible for me to play. But overall clearly well made, good job :)

Adding more variety would keep the game fresh as you continue, maybe some way to regain lost boats/lives or just repair your current boat? That would create a risk/reward of going for it but also risking making your passenger unhappy and explode if you take too long.

Well put together, but controls sometimes felt a little slow and it, maybe this was intended to make it difficult but I think making it more snappy could've made it a little nicer to play. Nice graphics, but the background did feel a little static, even just a slow, few frame animation for the water and maybe moving clouds could've given it a lot more life. Overall well done :)

i love gambling

Only complaint is the music is a very short loop, which can get repetitive after a while. Fun little game, good job :)

Level editor was cool, but in a game jam that probably wasn't the main thing to focus on, just for future reference. Adding a skybox and improving the fact that the body of water was a plane instead of infinite (even if there were invis border) would've very much improved the look. Spicing up the main menu and UI is also another thing I would put a little more time in, I feel many people often make a bare bones menu but I personally think that first impression is quite important. Overall solid game, good work for such a short time! :)

Very unexpected atmosphere, very well made and polished.

Nice concept, unfortunately the player felt very fast and difficult to control and personally I think decreasing the speed could be more enjoyable. The UI blocked alot of vision that would be very helpful in this sort of game. The game was very clear to pick up off the start! Great use of the minimap to keep the player from getting lost! Good job :)

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I used some of your music for the ScoreSpace Jam #30 and it definitely established the cozy mood and was a huge help for me! Still waiting for voting to finish but fingers crossed! https://voidstormm.itch.io/arise Keep up the good work!

game jams are meant to make a game in a time period, not advertise your game

https://itch.io/jam/scorejam30/rate/2792028

Fun while simple game. I like the variety of enemies and cannons. Great job!

Thanks a lot!

For this game IJKL would work best for my keyboard.

Nice concept. I like the mechanics and simple gameplay that is still fun. Add audio and it could be even better.

Thanks for the feedback! Although, if by boosters you mean the spellbooks, then that is intentional. They are meant to give you a different attack that is still about the same power as others, because it is quite a small game atm.

Fun game but 1000$ tower is way too op.

Fun game except that my keyboard is mini, and to access arrow keys i have to hold FN, but when holding it I can't use X or C.

Literally just +1 when you click button but alr.