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A jam submission

PrismView game page

A fast paced bullet hell game where the player can change colour to change what projectiles can effect them.
Submitted by Group1616 — 5 hours, 48 minutes before the deadline
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Prism's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6004.600
Audio#13.8003.800
Visuals#14.0004.000
Polish#14.2004.200
Overall#14.0574.057
Engagement#14.2004.200
Creativity#24.0004.000
Design#33.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

I enjoyed the gameplay! I liked the visuals and how polished the game is! The music & SFX sound charm! I liked the idea of having the in-game music different from the main menu music! My high score is 900, I think!

The player dies whenever it touches something after some time, so I suggest slowing down the time when that happens and disabling the ability to control the player 

(+1)

Simple, effective and addictive. 

Sat down to try the game for 15 minutes and ended up playing for an hour. Smooth controls and pleasing aesthetics makes this an easy game to pick up; the rapidly increasing difficulty and satisfying gameplay make it difficult to put down. The only things I can think of to improve the experience is a way to view your own and other peoples high scores and add optional alternate controls for colour changing using the keyboard.

4.5/5 Stars.

Submitted(+1)

Hi Group1616! 

This is a solid arcade-style game that is simple to pick up and surpisingly difficult to master. I love how the rapid obstacle movement forces the player to react quickly and think on their toes. Great job!

Theme: I thought this fit the theme of the jam very well. The music created the sense of urgency expected in a fast paced game, and the sharp and responsive character controls really gave this game a white-knuckled feel. Well done!

Creativity: So simple, yet so fun! Just a few shapes and a few colors and you get a great game worthy of a few dozen attempts.

Engagement: I could totally see this being a blast at an arcade or something. Definitely worthy of a few dozen attempts or so! One way to improve this would be to include a high-score board. That way, the player has a goal to compete and it may lead to more time invested in the game. 

Design: Your game makes everything work with beautiful simplicity. It seems like you had a solid understanding of how you wanted your player to feel during the game, and the game mechanics reflected that desired feel. Nice!

Audio: I loved the sound track! Unfortunately, the awesome music cuts out when you use the slow motion powerup. Its a shame, I think having that audio crank back up to full speed would really add to this game.

Visuals: Again, you did so much with so little! The simple geometry is beautiful and the trail effects of the moving polygons gives this game a unique retro feel. I was distracted by the bloom however. It kind of made me feel like I needed to put my glasses on. 

Polish: This kind of piggy-backs on what I said for visuals, but honestly the bloom made it difficult to focus at times. I like the idea of having it, its just a little over-zealous. Additionally, I felt the bug with the audio was a key missed opportunity in the game.

Keep up the great work and I look forward to seeing your work in the future!

Best Regards,

Brandon from TheIndieDream

Developer

Thank you for the kind words we really appreciate it and have also updated the game to fix the audio issue you encountered as the game now has the music change to a lower pitch when slowing down time as it should have been. Think a high score board is a great idea as well and again would like to thank you for playing our game :)