Hi Group1616!
This is a solid arcade-style game that is simple to pick up and surpisingly difficult to master. I love how the rapid obstacle movement forces the player to react quickly and think on their toes. Great job!
Theme: I thought this fit the theme of the jam very well. The music created the sense of urgency expected in a fast paced game, and the sharp and responsive character controls really gave this game a white-knuckled feel. Well done!
Creativity: So simple, yet so fun! Just a few shapes and a few colors and you get a great game worthy of a few dozen attempts.
Engagement: I could totally see this being a blast at an arcade or something. Definitely worthy of a few dozen attempts or so! One way to improve this would be to include a high-score board. That way, the player has a goal to compete and it may lead to more time invested in the game.
Design: Your game makes everything work with beautiful simplicity. It seems like you had a solid understanding of how you wanted your player to feel during the game, and the game mechanics reflected that desired feel. Nice!
Audio: I loved the sound track! Unfortunately, the awesome music cuts out when you use the slow motion powerup. Its a shame, I think having that audio crank back up to full speed would really add to this game.
Visuals: Again, you did so much with so little! The simple geometry is beautiful and the trail effects of the moving polygons gives this game a unique retro feel. I was distracted by the bloom however. It kind of made me feel like I needed to put my glasses on.
Polish: This kind of piggy-backs on what I said for visuals, but honestly the bloom made it difficult to focus at times. I like the idea of having it, its just a little over-zealous. Additionally, I felt the bug with the audio was a key missed opportunity in the game.
Keep up the great work and I look forward to seeing your work in the future!
Best Regards,
Brandon from TheIndieDream