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GravAssist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.333 | 4.333 |
Design | #2 | 3.833 | 3.833 |
Polish | #2 | 3.667 | 3.667 |
Engagement | #2 | 3.500 | 3.500 |
Visuals | #4 | 3.667 | 3.667 |
Overall | #4 | 3.476 | 3.476 |
Audio | #5 | 3.000 | 3.000 |
Theme | #12 | 2.333 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hi SoggyKiwi!
I feel like you have to really love astrophysics, or at least Newton's laws to even come up with a game like this. It feels like one of those flash games I was so fond of from my youth.
This is a great little puzzle game that is deceptively difficult. I'd imagine I would do a little bit better if I understood the physics more thoroughly. Your tutorial helped but, I still couldn't get good!
Not much to suggest here, other than I am not sure how it fits the theme of "match". Overall, great game!
Best Regards,
Brandon from TheIndieDream
Thank you!
I quickly realised it was a game that would have a large divide in player ability. Which is fair enough, it's not like Kepler's laws are common knowledge. I didn't have enough time to fully flesh out the tutorial, the theme is incorporated in the later levels where you have to match the orbits of other satellites but that was a bit to difficult to include in the early levels. I hoped you had fun on the levels you did play though!
Oh definitely, this game was tight! Thank you so much for making it all it could be!
Cool idea, having to manage your thrust meter to have enough to reach all the points is fun and like how the player is slowly eased into the mechanics one at a time.