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A jam submission

MAZEMENT (demo)View game page

Boring 9-5 job versus the labirynth of death in this RPG Maker surreal horror!
Submitted by Sneakie_ups1gb (@Skirtsan) — 1 day, 1 hour before the deadline
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MAZEMENT (demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#1513.5365.000
Music#1543.0644.333
Voice Acting#1571.8862.667
Overall#1582.9464.167
Story#1633.3004.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Content Warnings
blood, human death, stabbing

Log Line
Boring 9-5 job versus the labirynth of death in this RPG Maker surreal horror experience!

Team Credits & Cast
ART, STORY, CODING - Skirt, SCRIPT HELP - June

Is your submission created with the Light.VN visual novel engine?

No

Does your submission contain Boy's Love content?

No

Does your submission contain voice acting?

No

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Comments

Submitted(+1)

The story seems pretty interesting so far, especially with those last CGs. The 3D backgrounds with the 2D sprites also really added to the overall atmosphere of the game. Some suggestions I have would be making escape open up the phone and also adding an inventory to keep track of items (if there was one, I didn't notice). Just one other minor note, I think you may have accidentally left a save in the game.

Developer(+1)

Thank you for your comment! The save file is gone, thank you. For the phone - I will try to change it in full version and also add an inventory (I felt making such straightforwardly progression game wouldn't require one) but for future it definitely needs one! Glad you checked it out!

Submitted(+1)

This was a cool story, I really enjoyed it! I like the mix of move-around-and-click-on-things with the narrative going on. Also the mix of 2d characters and 3d backgrounds felt really good together. But I'll tell you, I loved those crunchy textures in the walls-- sometimes it was like wood or sometimes it was like drywall, I don't know, but it adds so much character! Great job!

Developer(+1)

Thank you so much! I am glad the mix of 2D and 3D is connecting well. The texture is crunchy, isn't it! Wanted to emulate the feeling of claymation. TYSM!!

Submitted (1 edit) (+1)

Oooh, the fixed-camera-angle vibes are strong,especially in the opening, the composition of each shot is amazingly strong. They give me a wonderful 90's FMV feeling, which is very nostalgic and dear to me. Your character designs are so appealing, and I'd love to play the rest of this if you expanded on the demo!