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halloween's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #136 | 2.828 | 4.000 |
Gameplay | #153 | 2.593 | 3.667 |
Overall | #179 | 2.357 | 3.333 |
Audio | #215 | 1.414 | 2.000 |
Graphics | #218 | 1.886 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Gameplay seems to have a lot depth to it but I didn't quite get how to properly play the game. I didn't quite like combining wasd controls with mouse in a turn-based game like this though, preferably everything is just using the mouse. For some reason the audio was only coming out from the left side, which weirded me out as well.
Overall though, it is a pretty decently executed idea I would say, even if it's nothing to write home about in terms of polish, though that's understandable for a jam game.
A pretty neat take on the sacrifice theme! Being able to go at it with different strategies, such as sacrificing the right-most buildings while skipping turns to take down more enemies at once with fewer spells, or taking your time building up resources, makes it feel like there's a lot of interesting potential in the game!
I liked that game very much! It's a great idea not to build up your village but to start with it and sacrifice it house by house to save yourself. I feel like there is a lot of potential for building up strategies on when to use which card or your pumpkins and when to sacrifice or not sacrifice your buildings. One of many possible things you could add to this game (that's a good thing) is to exchange maybe one of your cards if your hand is full - in the end I lost because I only had cards for 60+ blood and couldn't get new ones. My highscore was 247 with 30 waves survived :D
Glad you liked it - I already considered a general overhaul and If i do this I wilk keep your idea in mind