This is an interesting world here; the inanimate objects that follow them around, for example, are just such an odd and intriguing thing. Your monster design is top-notch--gorgeous and yet creepy. And there's a good sense of building tension as the friends begin disappearing one by one. My issue (and, for what it's worth, this is a very common criticism that I make of a lot of narrative games) is quite simply the huge quantity of text. You could genuinely reduce the word count by 50% and not lose any of the content or emotional depth. It's a nice story; tightening it up would make it even nicer.
Play game
Blue Moon Lament's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Candy!! | #36 | 3.653 | 3.875 |
Monsterous! | #56 | 3.889 | 4.125 |
Fun | #70 | 4.007 | 4.250 |
Scariness... | #77 | 3.300 | 3.500 |
Overall | #78 | 3.606 | 3.825 |
Halloweeny? | #116 | 3.182 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Log Line
A magical boy in denial of reality is forced to confront the harsh truth when his best friend disappears just like the rest.
Content Warnings
Body Horror, Psychological horror, visual (and auditory) jumpscares, mentions of death (by supernatural forces) and murder, graphic descriptions regarding bodily transformation, cursing, and violence.
Team Members
Luea (@Alaluea) as a Solo Developer
Leave a comment
Log in with itch.io to leave a comment.