Play AI program
cinderAI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Candy!! | #63 | 3.395 | 3.395 |
Scariness... | #64 | 3.632 | 3.632 |
Overall | #93 | 3.453 | 3.453 |
Monsterous! | #93 | 3.447 | 3.447 |
Fun | #97 | 3.658 | 3.658 |
Halloweeny? | #119 | 3.132 | 3.132 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Log Line
LemonSun Inc. invites you to beta test their famous AI product, CINDER.
Content Warnings
Scary imagery
Cartoon gore (one ending)
Cursing
Team Members
Lead, Director, Minigame UI, Logo Artist
opheliaveu
Producer
Alex Itsios
Writer
B. Fine, Jacqui (Littlemissleestories), oishiidev
Editor
Taylor Morphis, Kidd Bowyer
Sprite Artist and Character Design
Tora
Background Artist
strawberr_i
CG Artist
Des/Nova
UI Designer
Roman Savchyn
Programmer
Chikita (Script), kairisti (UI), kampmichi (Minigame)
Music Composer
Rice
Promotional Artist
Pie/Donnie, liopsai, Goggle, vavien, wiggle, Nacchi
QA Testers
Andi/Viridianns, bbqseaweed, Nevalia, Aeluin, Basil, collin, Nightpxel, abraneveah, Diameny & Crystal, Katyusha
"UI Confirmation Alert, B4.wav" by InspectorJ (www.jshaw.co.uk) of Freesound.org
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Comments
Really fun conceit--I like how the whole look-and-feel was designed to look like a playtest, including the name of the corporation on the menu screen and everything. I think the minigames could use work, though--for instance, in the word guessing game, she's thinking of three particular four-letter words, but there are dozens of possible words with those letters.
I think I played this one on the 1st of November before ratings worked, so now I’m playing it again just to remind myself of it…
Writing: The bit at the start is fun, especially that it asks me if I understand and want to proceed, but if I reply no it tells me that I have to proceed anyway… which is probably good because I’m not a big fan of VNs being full of “early ends”, although I’d say the most annoying ones are things like “go left” and “go right” with “go right” being “there randomly happens to be a hungry werewolf there, bad ending” when there were no hints about which option was right or wrong.
I think it would be fun if I could say things like “I like animals too, but my favourite animals are hedgehogs” or something like that… well, I guess handling all the things players could want to say would be a bit like making a real chatbot. It’s just that Cinder likes talking about the frogs but the player character never says anything about frogs or really anything else than answer her questions and ask her one question. I mean, I could get why you keep Cinder from being too human, but I feel like it’s almost making the player character non-human or very shy.
Theme: The part with the minigames seems almost too cozy, but the start (legal stuff, getting called pumpkin) and endings do fit the jam.
Audio: The music sounds electronic and it sounds cozy until you get to the scarier part, at which point it sounds somewhat eerie, while still seeming like it’s the same song. And I like it, although maybe I’d have preferred the main menu to have a slightly more interesting or just different version, since I tend to leave main menus on the screen when I’m typing feedback. I think the music fits something techy like that chatbot.
I do feel like the music shouldn’t necessarily restart after the credits screen.
The GUI sounds are nice too and fit the VN pretty well.
I notice the Settings menu includes a volume slider for voice. Was that supposed to be an electronic voice? Oh, I guess it’s for those who enable self-voicing. And yeah, at some point while playing that word guessing minigame I accidentally started typing a word when it wasn’t expecting me to, and as I pressed V it started reading stuff aloud. It doesn’t sound very human, but I guess if I couldn’t read it would be better than no speech. It’s not a VN with a lot of speaking characters, so I guess it wouldn’t be extremely difficult to add VA for (unless you want it to be able to say a name the player typed).
Art: I think both Cinder herself and the backgrounds look pretty good and they also fit together well. The wall and the floor seem to be fighting a bit with each other though (there’s a bit of floor on the wall and a bit of wall on the floor).
And Cinder sometimes blinkig her eyes seems like a nice touch of realism.
The logos also look pretty good, like they could be real logos.
And the UI looks like something a tech company would be proud of. It doesn’t look painted like the other stuff, but it fits the game’s theme.
Fun: The minigames are fun, although when I left self-voicing enabled one of them constantly it says a bunch of numbers aloud.
And I like the main menu too. Including the text that changes depending on when I’m playing.
And the fact that it has three endings if you win the eye minigame and another three if you lose.
Thank you so much for the detailed feedback! Really appreciated :DD
I loved the artwork! Great job to the entire team.
Gorgeous art, unsettling writing, and an excellent concept I think you guys really nailed! Great job!
I think the art was neat, but I didn't really enjoy the game.
The art is GORGEOUS!! And I absolutely love the concept, it always has a lot of potential for the spooks and this delivers.
I'm a sucker for AI stuff, this was well done, and so quickly made!
I absolutely adored this. It's always so neat to see people's interpretations on what it would be like if AI was prominent in our lives like this. I enjoyed the art and minigames! It was a blast to play