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A jam submission

The Box ParadoxView game page

TheBoxPara
Submitted by petrkee — 1 hour, 12 minutes before the deadline
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The Box Paradox's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay / Fun#462.5932.750
How much do you like the game overall?#502.5932.750
Audio#532.2392.375
Overall#542.5222.675
Is it spooky and does it follow the theme?#582.8283.000
Graphics / Visuals#592.3572.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

the map is difficult to navigate. Besides that I enjoyed playing your game a lot. Good job!!

Submitted

I actually think the the main mechanic of travelling through a maze with the only help of writing signs on the floor is super-cool. This has just to be investigated more. Anyway, not spooky at all...

Submitted

man this is hard! I think making it a little smaller of a map would help people finish easier. Also, a reset button is DEFINTIELY needed for this. Good work though!

I'd appreciate it if you could rate my game as well! :)

Developer (1 edit)

A reset button like...?
Like the same as if you would restart the game or..?
You did win the game, right?

Thanks.

Submitted

to restart the game, yes. I had to reset the application manually a couple times to erase the markings I made and redo them in a way that made more sense to me. So either that, or a way to erase markings. 

I didn’t win, needed more time than I had to play the game. Might go back and try to beat it when I have more time. 

Submitted(+1)

To start, it's a really interesting premise and I like it a lot. With that said, I think it will be pretty difficult to pull it off. Your current implementation may be a bit too disorienting... I may just not be smart (or patient) enough to crack the puzzle though 😉

Developer

Did you try to build a map though? Just asking because the map can be very important.

Thanks.

Submitted(+1)

i just wasted 20 minute of my life...but i beat it. next time make it shorter with enemies.  that would pick up the game 100%. just this way is pretty boring and i honestly felt like there was no end.

Developer

So, you said "i just wasted 20 minute of my life...but i beat it. next time make it shorter with enemies.  that would pick up the game 100%."
Can you please tell me just how exactly wast it enjoyable? 1-5 Stars?

Thanks.

Submitted(+1)

Not trying to be rude just constructive satire on persistence. Really it was just running through door after door hoping to find the end and slapping an arrow down  in front of the door I went through. While the marking is a great idea I feel like some locked doors were you have to find keys and fight a few enemies would have been awesome. It doesn't need to be shorter but in that case a mini map that lights up on a room you've been would be nice. The Markings would be okay to take place of the map if it wasn't as big though. as stands 2 stars for a good idea with the marking and a 5 if that stuff was added. everyone loves rouge likes so you cant really go wrong with those basics.

Developer (4 edits) (+1)

About the map, if you try building a map... you actually can make something from it, and have your own piece of map (like on a sheet of paper). That is intentional.

The keys, yes, it is a very great idea.

Enemies, It's not fitting, traps would be great though, enemies will leave a HUGE suggestion to the player that the player is in a new room, rather than just, walking around the rooms the player already explored.

Its just not supposed to be a rogue like with just killings...