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(+1)

Not trying to be rude just constructive satire on persistence. Really it was just running through door after door hoping to find the end and slapping an arrow down  in front of the door I went through. While the marking is a great idea I feel like some locked doors were you have to find keys and fight a few enemies would have been awesome. It doesn't need to be shorter but in that case a mini map that lights up on a room you've been would be nice. The Markings would be okay to take place of the map if it wasn't as big though. as stands 2 stars for a good idea with the marking and a 5 if that stuff was added. everyone loves rouge likes so you cant really go wrong with those basics.

(4 edits) (+1)

About the map, if you try building a map... you actually can make something from it, and have your own piece of map (like on a sheet of paper). That is intentional.

The keys, yes, it is a very great idea.

Enemies, It's not fitting, traps would be great though, enemies will leave a HUGE suggestion to the player that the player is in a new room, rather than just, walking around the rooms the player already explored.

Its just not supposed to be a rogue like with just killings...