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Fungal Leap's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #13 | 2.933 | 2.933 |
Visuals | #13 | 3.667 | 3.667 |
Overall impression | #14 | 2.867 | 2.867 |
Theme | #16 | 3.133 | 3.133 |
Music & Sounds | #16 | 3.067 | 3.067 |
Innovation | #20 | 2.400 | 2.400 |
Controls | #26 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
We have discovered that the game can be much more buggy on lower FPS because the physics are bound to FPS. We experienced the shrooms randomly flinging you to the side on only about 1% of jumps, but it's about 20% when playing on ~20 FPS.
Our engineers are working to fix this issue in a later release.
Our engineers are super busy with this issue and are making every effort to deliver a better product.
It is a cool concept, however the hitboxes on some mushrooms were incredibly inconsistent. Sometimes when I landed on the mushroom, it flung me in a random direction at full speed. It also felt really bad when I hit the edge of a mushroom that is close to the water, since the jump sound effect played at the same time as I died. So I knew I made the jump but still ended up dead. With better controls, I could see this being pretty fun.
The artstyle is pretty good. I love the wind screen overlay effect and the transitions.
The controlls could use more fiddeling as controlling the character was quite difficult.
Hi, thanks for the feedback.
As for the controls, I think it's hard to get into . But it's possible to get better at the game and more consistently make the jumps. It took me about 2-3 hours to finish it (I didn't play it during development).
Agreed, they are consistent so you can learn them. I just wish it translated my intention into the game better :)