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A jam submission

game boy gizmoView game page

an Emacs Lisp program that generates a Game Boy "game"
Submitted by LCOLONQ (@LCOLONQ) — 30 minutes, 11 seconds before the deadline
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Play "game"

game boy gizmo's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - how does it look/feel?#262.7263.714
Creativity - how original is the idea?#272.6213.571
Overall#332.3063.143
Entertainment - how enjoyable is it?#401.5722.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is so unbelievably cool. I’m going to have to try making a game with this thing. Do you plan to develop the “compiler” further?

Developer(+1)

thank you so much! I think I will continue trying this technique out but maybe for a different architecture. the game boy's limitations (mostly not having many registers, needing two registers to store an address, slow) make it kinda tricky - your compiler has to be pretty smart if you want decent code! I might try out a similar thing on x86_64 (or maybe ARM, for the GBA). much to do!

(love your site by the way! big fan!)

Submitted

Cool, but attach link to recommended open source simulator.

Developer(+1)

It was tested on http://mgba.io/