Liked the combination of 3D with text adventure. One suggestion -- if parser only has a few choices for me, go ahead and make the appropriate choice, i.e. shouldn't have to do "go[space]ki[tab]", but "g[o ]k[itchen]". You already know what the valid choices are, so don't make user jump through hoops...
Play story
SLUDGE FICTION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable is it? | #8 | 3.462 | 3.462 |
Overall | #10 | 3.359 | 3.359 |
Creativity - how original is the idea? | #14 | 3.462 | 3.462 |
Presentation - how does it look/feel? | #17 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The tools are mentioned briefly in the game description and elaborated on a bit in the readme.
Specifically:
- Ruckus 3D model designer and visualiser by Cliff L. Biffle: https://docs.racket-lang.org/ruckus/Getting_Your_Ruckus_On.html
- Here are all the 3D models I created: https://github.com/cloudrac3r/sludge/tree/main/sludge-game/design
- Declarative GUIs by Bogdan Popa: https://docs.racket-lang.org/gui-easy/index.html
- All the game data is in here: https://github.com/cloudrac3r/sludge/blob/main/sludge-game/room.rkt
- Rooms are places with a distinct 3D model and set of commands
- Cutscenes control all text display and text advancing. They’re code, so they can also pause the text log and call out to something that isn’t text, like setting flags or opening the totally legit email program in a new window.
- And most of the engine is in here: https://github.com/cloudrac3r/sludge/blob/main/sludge-game/main.rkt This is jam quality programming, so don’t look too deep into the main.rkt file ;)
Would you mind sharing the OS and specs of the computer you were using that cut the living room in half?
I mean, clearly I need a pet cow now, how else am I going to get my dream job?
Took 45 minute to install, I put a tshirt on and then went back to bed which seemed to be the end of the game for me
45 minutes / 10
McCLIM has included DREI (drei replaces eine's inheritor) which is a bunch of editor-oriented stuff analogous to the CADR's ZWEI (zwei wasn't eine?) and EINE (???). The editor has powerful do-what-I-mean ish autocomplete. You start in an interactor pane powered by drei by default. McCLIM facts! Go ask daniel about it ;p.
It didn't seem like a lag thing (why would clicking the cursor to the start of the line appear to fix it instantly)
Thank you so much for publishing that video and keeping me company during a boring day of work.
The reason it needed to download so many packages for you is because you installed racket-minimal from the distribution, which basically just has the language and compiler but no standard library. So when you wanted to install the dependencies of my game, it had to first download and install the entire standard library, one file at a time. That’s why it was downloading r5rs, r6rs, etc. Normally that stuff is included by default when you install racket from the distribution, but I guess nobody packaged it for your BSD.
And then being at the antipodes(?) seems to have made the download speed very sad.
If you create a video or livestream of you playing the rest of the game, I’d be very happy to watch.
Good Job. This game reminded my other jam submission: https://cirno-ne-baka.itch.io/hojo
Nostalgia~
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