I plan to work on unit/building upgrades, and better visuals.
Clean up post processing. Anti-Aliasing. Get Better Snap shots- Drones should be able to mine resources.
Add Resources, Metal/Gem- Drones mine them.
- Drones return the minerals to base.
- Mineral collection shows in UI.
- Tank Weapons Fire at correct targets.
- Current target it center of enemy.
- Add Unit.HitAreas, that are multiple transform points to establish better visual targets, particularly on larger buildings, and ensuring weapons have close targets on their side.
Guns to use unit player, not keep their own reference (current bug)
BUG: Structures NavMeshObstacle not working properly. Units go through buildings.- Story Needs: Drone Spy Ability
- Ability Disguise, as enemy Unit.
- Ability Enter Enemy Base
- Ability Steal Plans (new buttons, to show building abilities) steal
- Mineral Processing, Drone Construction, Factory Construction, Tank Construction
- Mission Objectives
- Text Goals that display at various events.
- Initial goal, Hide from local tanks. (Disquise as rock)
- Next goal, infultrate Enemy base. (disguise as drone)
- Next goal, take out enemy base. (Establish rules that end level)
- Mission Triggers:
- XTime after Spying of specific tech
- Change current audio rules.
- First attempts at audio
bg music/environmental sounds.weapons fire- Unit Movement.
- Drone responses (I.e. garbled digitized conversation, not to be understood, but will need several versions of this)