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SJ1 - RTS 21 - Unit Construction

A topic by Dan Violet Sagmiller created Mar 08, 2021 Views: 158 Replies: 4
Viewing posts 1 to 5
Host (3 edits)

I plan to work on unit/building upgrades, and better visuals.

  • Clean up post processing. Anti-Aliasing. Get Better Snap shots
  • Drones should be able to mine resources. 
    • Add Resources, Metal/Gem
    • Drones mine them. 
    • Drones return the minerals to base.
    • Mineral collection shows in UI.
  • Tank Weapons Fire at correct targets.
    • Current target it center of enemy. 
    • Add Unit.HitAreas, that are multiple transform points to establish better visual targets, particularly on larger buildings, and ensuring weapons have close targets on their side.
    • Guns to use unit player, not keep their own reference (current bug)
  • BUG: Structures NavMeshObstacle not working properly. Units go through buildings.
  • Story Needs: Drone Spy Ability
    • Ability Disguise, as enemy Unit.
    • Ability Enter Enemy Base
    • Ability Steal Plans (new buttons, to show building abilities) steal
      • Mineral Processing, Drone Construction, Factory Construction, Tank Construction
  • Mission Objectives
    • Text Goals that display at various events. 
    • Initial goal, Hide from local tanks. (Disquise as rock)
    • Next goal, infultrate Enemy base. (disguise as drone)
    • Next goal, take out enemy base. (Establish rules that end level)
  • Mission Triggers:
    • XTime after Spying of specific tech
    • Change current audio rules.
  • First attempts at audio
    • bg music/environmental sounds. 
    • weapons fire
    • Unit Movement.
    • Drone responses (I.e. garbled digitized conversation, not to be understood, but will need several versions of this)
Host

I'm pleased with the visual updates. :)  I will still improve them, but this is better than before. 

Host

I had planned this out, but I won't be able to make it. I've also decided to change directions during the development of this sprint. I finished the key task system and have a functional patrol working. However, I know I'm unsure of how the AI system will tie into variable usage in and between tasks. Given that the AI/Squad trainer system is so important, I do believe this is a better goal to change to now anyway. 

As such, I intend to focus on the following tasks for the remainder of the sprints.

  • Study Code Blocks structure
  • Setup tasks for next sprint
  • Some cleanup of existing code.



Host

I crossed out the parts that were completed from the original post

Host

Moving on to Sprint Jam 2 :D