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A jam submission

The Split Moon EventView game page

Have you seen the Moon? Don't go in the rain.
Submitted by wr41thx (@wr41thx) — 1 day, 10 hours before the deadline
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The Split Moon Event's itch.io page

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Comments

Submitted

What a cool game!  Well done!!

Submitted

Awesome pixel art and fun jokes.  The particle effects from the rain drops looked great.  Overall it had a real creepy vibe with good ambiance. 

Developer

Thank you so much!

Submitted

Very creepy! I really loved the east building's dialogue; it's confusing and bizarre in a very horror way. I also thought the music was very well done to add to the atmosphere, and the interaction dialogue was great with all the stuff in the west building as well. The cute-looking art was a nice counterpoint to the weird stuff near the end, so nice job on that too.

I'd have liked some more sort of choices (e.g. the items you can pick up or not), but it's a game jam and you had to do everything on your own, it looks like, so understandable. Also, I was a bit irked by having to interact with E and then click to move the dialogue along, rather than just having one button for both actions, but that's a minor gripe. 

Developer (1 edit)

Yeahhhhh the clicking the mouse to progress dialogue was something i kind of coded myself into a wall with.  Hitting E to progress sometimes triggered other interactable objects near the same space as the one you were currently interacting with.  I can definitely fix that in the future  (my first time making a dialogue system from scratch, haha).  Thank you so much for your feedback and playing the game!  :)

Submitted(+1)

Great game! I enjoyed playing through it a lot. I really liked the art, music/sound and the two endings. The best aspect, in my opinion, was the writing. The dialogue/interactions were really well done. They were engaging and interesting. Each interaction added something to the story/world of the game. 

Just a little feedback to consider if you're planning on making updates after the Game Jam: Being able to skip dialogue before it finishes typing out, and having a restart button at the ending so that the game can be replayed without reloading the page would be nice QOL upgrades. Also, having some interactions/text/events change based on the ending path you're on would add more to the second run. These are just small things though (and probably were not possible during the time limit), I really did like the game!

Developer(+1)

Thank you!   I actually had the ability to skip through dialogue early on, but people play testing said it was too easy to skip through it, so I changed it around a bit.  

This was my first time making a dialogue system from scratch in Unity, so I'm still trying to figure out that "sweet spot".  Ideally, I'd like it so clicking while it is typing populates the entire dialogue box with the sentence, and then you can click again to progress to the next one.  I'll probably keep building off this foundation until it's perfect in future games.  :D