I can't believe you accomplished so much in just 2 weeks! Congrats, it is really good!
I loved the art, the story, the word selection mechanic, the non-linear fashion that the story is told...
Just two things I'd improve: add a walking animation and a way to save the progress.
About the walking: yeah, I know, jam time, and you already did so much! I ain't complaining, it would be the icing on the cake!
About the save: this was the longest jam game I've ever played. Usually, they are short experiences, but with your game I took well over 1h to finish, almost 2h. And, with it being a lore-heavy game, the player get a bit tired. Having a saving system would allow the player to pause and return later ;)
Those suggestions are for a future full-release of the game. I'm not kidding, you have potential in it to release as a full game!
Thanks for playing and for the kind words. We had a great team.
We got a little carried away with art and other things, so we ended up prioritising fixing bugs and glaring issues and leaving the player sliding around, since we left the player sprite for the end, haha. A walking animation would definitely be high on the list for updates.
Good point about the save system. I guess we didn't really realise how long the game was going to end up being. I'm stoked you liked the game enough to play it through to the end! We didn't end up having a lot of time for playtesting, but in hindsight, a way to save would certainly be useful. Thanks for pointing that out -- it didn't even cross my mind that we might need one!
Comments
Great, great, great game!
I can't believe you accomplished so much in just 2 weeks! Congrats, it is really good!
I loved the art, the story, the word selection mechanic, the non-linear fashion that the story is told...
Just two things I'd improve: add a walking animation and a way to save the progress.
About the walking: yeah, I know, jam time, and you already did so much! I ain't complaining, it would be the icing on the cake!
About the save: this was the longest jam game I've ever played. Usually, they are short experiences, but with your game I took well over 1h to finish, almost 2h. And, with it being a lore-heavy game, the player get a bit tired. Having a saving system would allow the player to pause and return later ;)
Those suggestions are for a future full-release of the game. I'm not kidding, you have potential in it to release as a full game!
Congratulations once again, I liked it a lot!
Thanks for playing and for the kind words. We had a great team.
We got a little carried away with art and other things, so we ended up prioritising fixing bugs and glaring issues and leaving the player sliding around, since we left the player sprite for the end, haha. A walking animation would definitely be high on the list for updates.
Good point about the save system. I guess we didn't really realise how long the game was going to end up being. I'm stoked you liked the game enough to play it through to the end! We didn't end up having a lot of time for playtesting, but in hindsight, a way to save would certainly be useful. Thanks for pointing that out -- it didn't even cross my mind that we might need one!