Hi! I was going to give this one a try, but it looks like you haven't included the .pck or embedded the game resources in the binary for the Linux build (this is the "Embed pck" option in the export preset.
I played up to level 5 or so, and I'm not sure that there's much there that I can give meaningful thoughts on from a player perspective, but I did spot a couple of things that appear to be bugs.
Pressing the right mouse button quickly enough could result in missiles colliding with each other and sliding off to the left.
The there also seem to be timeout signals for each turret that are connected to a function that doesn't exist (_on_Timer_timeout). Was that timeout meant to force a minimum delay between missile launches?
I hope you're having positive experiences using Godot, and thanks for doing a Linux build! :)
Oh no the missal collide I know and I did it as a way to make it easier to get the enemies. And the on timer timeout isn't for the missiles it is for the missal launchers. That is because I just used the enemy spawner and put on a different script.
Hmm, the missile behaviour I'm talking about (where a pair of missiles will slide right instead of moving down while visibly flickering) doesn't read as intentional to me when playing - rotating the missiles to face their direction of travel might help communicate that this is how they are meant to behave.
It was a bug at first but then I realized that it makes the game easier. Sorry. This is kind of late, but I was going to update it but now have lost the computer it was being developed on. :(
Comments
Hi! I was going to give this one a try, but it looks like you haven't included the .pck or embedded the game resources in the binary for the Linux build (this is the "Embed pck" option in the export preset.
Sorry. I will upload the .pck soon.
Cheers!
Now updated!
Thanks!
I played up to level 5 or so, and I'm not sure that there's much there that I can give meaningful thoughts on from a player perspective, but I did spot a couple of things that appear to be bugs.
Pressing the right mouse button quickly enough could result in missiles colliding with each other and sliding off to the left.
The there also seem to be timeout signals for each turret that are connected to a function that doesn't exist (_on_Timer_timeout). Was that timeout meant to force a minimum delay between missile launches?
I hope you're having positive experiences using Godot, and thanks for doing a Linux build! :)
Oh no the missal collide I know and I did it as a way to make it easier to get the enemies. And the on timer timeout isn't for the missiles it is for the missal launchers. That is because I just used the enemy spawner and put on a different script.
Hmm, the missile behaviour I'm talking about (where a pair of missiles will slide right instead of moving down while visibly flickering) doesn't read as intentional to me when playing - rotating the missiles to face their direction of travel might help communicate that this is how they are meant to behave.
It was a bug at first but then I realized that it makes the game easier. Sorry. This is kind of late, but I was going to update it but now have lost the computer it was being developed on. :(