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A jam submission

Space GroundsView game page

Simple bullet-hell / shoter made for stop waiting godot jam
Submitted by TheTrash — 22 hours, 27 minutes before the deadline
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Space Grounds's itch.io page

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Comments

Submitted(+1)

For a first game, this felt well constructed. I appreciated that there was some variation in scoring that increased the tactical value of charged shots, and it was nice to see a range of behaviours from the boss as well as multiple enemy types.

I found myself wishing that there was audio.

Glad to hear that you're having a positive experience with Godot, and if you add the powerups you were intending, I think that would make for more interesting gameplay that could sustain longer levels.

Thanks for doing a Linux build!

Developer(+1)

I apprecciate a lot your feedback, thank you!
The audio was in plan but the time wasn't too much same for the power ups.

I'm glad that you liked and noticed the multiplayer for the shots and the difference on the scoring. I was a bit worried that none noticed or try it.
I use manly linux, and godot on it works very well. A great combo, as I see.

Submitted

Always nice to meet another Linux-using developer! :)