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FeatherFall Demo (Discontinued)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Looks | #24 | 3.333 | 3.333 |
Horny | #27 | 3.111 | 3.111 |
Game | #32 | 2.667 | 2.667 |
Sounds | #35 | 1.444 | 1.444 |
Kink | #42 | 2.111 | 2.111 |
Narrative | #43 | 1.556 | 1.556 |
Overall | #46 | 2.247 | 2.247 |
Stealth | #47 | 1.444 | 1.444 |
Novelty | #47 | 2.333 | 2.333 |
Harmony | #50 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
NAKED ANGEL SOKOBAN I AM SO SO THERE. ❤
I liked the cute art in this one. :3 It's not super well-integrated into the gameplay though, and I feel like the game part needs a bit more work to be interesting. And I'd definitely speed up the block-pushing, it doesn't seem like it needs to be as slow as it is.
I did, uh, expect something to happen when I bumped into an enemy...*cough* But unless I missed something, it looks like there's only one image in the gallery right now?
Cute game. It would be a lot more fun if it were faster paced. It would help if the switches were somehow labled, at least the reset switch. I pushed the barrel onto it twice, which is not fun with as slow as that was. The reward scroll didn't seem much more than the pictures at the right third of the screen.
If the enemies saw me and chased me down, I would also have a lot more fun with this, playing not to win.
I like the concept of the game. It's a little clunky right now and the sliding barrel puzzles are a bit dull after a while, but I'm curious to see how the project goes! Keep up the good work!