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spriteless

32
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A member registered Dec 11, 2017 · View creator page →

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Yikes

I could not find the furry porn too

Also if you let the platform fill up with 20 minutes worth monsters and then touch one, you get thrown really far away from the platform, and several monsters also get thrown off the platform, where they don't move.

A woman is overwhelmed by giant breasts, symbolic of any woman's plight against objectification, segmentation of her own body. If her breasts are big, there all she's seen as. If small, she isn't seen, but compared to idealized breasts. There is no way to win. GENIUS! :P

OMG the slimes look like boobs with pierced nipples. I didn't notice until I had several crowding a corner jiggling

I like the idea of ARG stuff, but after work I am way to tired to actually hunt through text docs for passwords. I read the PDF though, that was nice. Well, I skipped some of Plushie Appreciation. There's quite a lot of world building. And the story had puns that tickled my heart, and ideas that warmed it. 

hmm, perhaps fiendbloods could be strength/savvy, for the temptation to get their way, one way or another.

Caltrop core seems to have a lot of the chaos of TSL (and other PbtA games), but with looser rules and simpler probability. A true rules light system. I like the idea of getting tokens of fate changing karma, for giving up mere stuff. Really encourages anti capitalist behavior. EAT TEH RICH. ahem.

I like the idea that if a character has sex, regularly, they have more options in combat. That is a neat idea. I appreciate that there's several backgrounds for each race. I would have given Kitsune a savvy bonus instead of intelegence, they are known to be charming spirits. I like that in combat there's 2 actions plus a bonus and a reaction, that's the best mix of D&D 5 and PF 2 I have seen. OK, I have not looked at this hard enough to consider the actual balance. I honestly giggled a bit at the list of sex acts with space between where illustrations can go. But this PDF has a place on my hard drive, though I doubt I will ever play it.

I do like this grindy sort of little game. It's very soothing.

First time I played I jumped over the portal and ended up like 400 feet above it and softlocked. 2nd time I jumped out a window and softlocked. But maybe I am a little silly testing a demo so hard. Very normal video game story, wonder if the other shoe will drop, like in Anodyne 2.

Nice chapter for a game. I wonder how much the crew knows about the chef's... situation.

This is an entire adventure game, and I may play it twice. uwu

Wow that was silly and funny. : >

I don't play a lot of 3d games, took me a minute to figure out WASD. It's an OK little adventure. Reminds me of remembering where I put my vibrator.

Wow this was a lot of fun. I got the  bad ending on purpose and I was glad friend ended up ok, if pissed. : D

I enjoyed it. The way the watery background behind the text, and the breathing bubble looks are very pretty. The gameplay is simple and relaxing. I went as far as I was ready to before using the safety to come back up. Perhaps I will dream of floating on the water tonight.

you would need ohrrpgce to run it, but I never finished it. When I get it in actual game form I will compile it for actual OSes

I'm died so many times I caught the scenery switch in front of me. X_X

This was cuter than I expected!

I enjoyed it, but it runs really slow on my computer. Hmm.

I meant that if you don't need to use the button for slicing, you could have the left button move the cam the way the right button does. Or one can be faster than the other, I don't know if that's easy to do.

This is fun to play! Here is my suggestion. I noticed I was holding down the mouse button all the time So I suggest either add a benefit to not holding down the button, or make just mousing over the cells be the attack, and holding down either button be for moving.

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Could not get enough height to beat the second level. Is there some tech to get more height, while also going to the side? I could not make it onto the cage.

Nice character design for protagonist. I do not reget playing this lil freebie.

Left it running overnight. Glad PICO-8 is not a memory hog. Finished it with only 8/9 stars, because I do not understand space. Also, I approve of the Tokata easter egg.

I had this feeling too, but it turned out okay in the end!

pretty good. Last level reminded me of Knights of Sokoban 3

That was soothing

Still working on beating dad. My hitbox being bigger than my body while dad's being smaller than his head make this tough. Also, unfair jerk keeps covering the floor with flames and changing the speed at which he walks so I can't get a handle on that.

Cute game. It would be a lot more fun if it were faster paced. It would help if the switches were somehow labled, at least the reset switch. I pushed the barrel onto it twice, which is not fun with as slow as that was. The reward scroll didn't seem much more than the pictures at the right third of the screen.

If the enemies saw me and chased me down, I would also have a lot more fun with this, playing not to win.

Yeah, I am surprised how much support I am getting.

Cute and lovely. I gave you an extra point on stealth only because it would be in the spirit of the game to try. :P