There's a lot of games in this jam that I'm finding very impressive on a technical level, but can't properly reflect my astonishment in the scores that I'm giving. "Novelty", "kink" and "play" are the closest, though I feel that nudging those around doesn't adequately explain what I'm giving points for. I've ran into this problem in last year's jam too when I had to give a rating to Anthards Academy, which was had an amazing amount of content volume but most of it was unfinished. For Strawberry Jam 7, I would like to see a something like a "complexity" category to allow the players to channel some of these feelings into their scores.
On a side note, the amount of effort put into the submissions this year has really forced me to be super critical, especially in the "Aesthetic", "Play" and "Sound" categories. This is probably a good problem to have, but I've had to revise a lot of scores that I gave an easy 5 to at the start. I'm guessing we're supposed to be rating the games in comparison to one another so that there will actually be some sort of spectrum of results in the end. If everyone but one person gives a 5, then it's really just one person who actually cast any sort of vote.