It's a very promising little demo! The combination of solid platforming controls and sound effects for actions is very satisfying. The spritework is pretty and detailed. I couldn't figure out how not to disappoint the customers or if there is anything I can interact with. I like the ambient background noises in different areas, they work very well with the detailed tileset to create a strong sense of place and atmosphere!
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Woah! This looks so cool! I really wish there was more to this. I'll have to keep an eye on this if you continue working on it!
All I'll say is that (at least for me on my XBOX controller) the prompt to Swap and Grab were swapped according to the button prompts, but the Eject button appears correct.
But yeah! Good game! Love how it feels, even in this early state!~
That's weird. I tried it with my own XBox One controller, and next and eject are swapped, and interact is correct.
Guess that's just some Picotron weirdness. It is still young software. If I'm not mistaken the order for non-Nintendo controllers is south, east, west, north, but apparently Picotron is south, west, east, north? Idunno. The last two buttons don't even have names, yet, so it's just gonna have to be weird garbage until Zep sorts it out.
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