You are aware that no one is making you pay, right? You can play what's here for $0.
Strawberry Fox
Recent community posts
I downloaded this game about 5 months ago, but never got around to playing it.
I just gave it a go and it was ultimately good. The game looks pretty and the game was fun.
There were a few bugs, but ultimately that makes sense for a game this early into development, but it's a bit irritating when an enemy knocks me out of bounds and I have to reload.
The fox enemies are also prone to stun-locking the player, which is extremely annoying, especially when it almost always results in a game over and there are barely any checkpoints.
I'm not sure if I ended up downloading the final version or if I missed out, but I liked what I saw. Just a bit more polish and a few more checkpoints and I'd be happy!~
A good start. Most things I'd say have already been addressed by others and yourself.
All I'll say is that the sound is a little repetitive. Some pitch shifting could probably help a bit.
Very impressive that you made a gameboy game though, this is the kind of stuff I always hope I get a bit of in the jam~ I'll check it out again if you continue work on it!~
It's a bit slow at the beginning. Assuming you have no chips, just select single line at a bet of 5 and start playing.
Since the odds of winning anything at the start isn't that high, it might feel like it's gonna take a while, but you will win something given enough determination.
When you do, you'll very likely get enough chips to immediately swap over to 5 lines so do that, but don't increase the bet yet.
Now just spam the roll button. With the increased odds of a win, you're more likely to win something, and if you're lucky, you'll win again before you run out of chips.
It's still a bit shaky at first, but win a few times and you'll be rolling in chips.
When the amount of chips you're winning seems insignificant compared to the amount you have, increase your bet by a bit. Just be careful and know when to back down your bid.
(One thing to note, you do not need one quadrillion chips to get everything in the shop. I got that many because I felt like it.)
Generally pretty good, however, I did notice that the game seemed to just outright tell me that I missed a note even though I thought I was pretty bang on the money. Turns out that my sense of timing is just trash Eheheh however the game only having a Hit and Miss result is a bit brutal. Having an "Early" and "Late" result for each hit would be nice.
Oh, and I know that it's somewhat the point I feel, but it's tough to look at the cool animation when you need to focus on actually hitting notes, so maybe having short lulls in the song where the player can relax for a few moments and take their eyes off the chart would also be good.
Other than that, it's pretty good! The visuals are pretty and the music is good!~
Actually the app is designed to work in a specific way, but it won't properly function if the developer doesn't do something.
That specific something they have to do is label the game download as being made for a specific system. In this case, Windows.
The Itch app won't let a Linux user download a Mac version of a game, nor will it allow a Windows user to download an Android APK. It will only allow you to download versions that are compatible with your system.
Since the dev hasn't labeled the download as being made to work with any specific system, the Itch app just assumes it won't work on your system and doesn't let you download anything.
This is a quick fix for the dev. All they need to do is correctly mark the download as a Windows executable.