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Project reset Story

A topic by TurbineClaw created 6 days ago Views: 125 Replies: 2
Viewing posts 1 to 2
(+2)

Heya all. I don't talk here much, but I think some of you guys would like to hear from another developer.
Originally I had a game that had a very simple principle, fight an NPC one on one, dark souls like gameplay.
It was a simple idea and I was even following a tutorial that showed me exactly what I needed.
The game loop was simple, the assets weren't a lot (main menu, combat arena, player, opponent)
But, I realized something that made this project overwhelming, and it was the unknown and multiplied work.

I don't know how to polish a character from scratch, I wasn't familiar with my engine Unreal, I don't know how to implement shape keys from blender to an animation montage for custom expressions, I don't know how to create an effective behavior tree for the NPC, I don't know how to put ideas down quickly and see if it was worth pursuing or pivoting, I don't know how to make proper topology for animation purposes, I don't know how to be confident with my ideas without feedback and external brainstorming.

I don't know how i'm suppose to figure out a game with 4 character models, 21 "death" animations, However many other animations for combat swings, walking, or staggering/stun, audio design on top of all of that, and still trying to figure out what esthetics I want to end up having because unreal unfortunately defaults to realistic which I don't know how to change too easily.

I did finish the code, but this scope ended up with too many assets for the end of the jam, so I started another project that is much simpler. Only has 1 character and a basic scene/premise. It's still a challenge to complete in the next two weeks, but I like a challenge.

I hope you're all are doing well, can't wait to see what's in store in the coming weeks.

Also, Im still considering finishing the original project, but for another time. I might be open for help.


It's great to hear that you have plans to keep going even after a major setback! I don't know if any of the assets can be reused for your new game, maybe you can include some of them in the background as a teaser for when you decide to return to your original plan? The 3D models looks great! I hope that the next two weeks treat you well, I really want to see them in action!

(+1)

Thanks for the encouraging words. I'm not going to be reusing any assets as im going for a different theme and making it a UI heavy gameplay.
Im having a blast with the new project and can't wait for it to come to light.