Hi everyone! Hope your game developing, writing, designing, and creating is going well!! I've been working on our visual novel here, and our team is currently in the process of converting the final script into Ren'Py. Exciting stuff!!
Anyway, as March comes to a close and April begins, I figured we should start the new month with a motivational "recommended reading" topic. Post some articles from writers, designers, and critics in games that you consider inspiring or informative!
I'll start with Aevee Bee's latest article for ZEAL, "How To Make A Plan To Write A Visual Novel In A Month So You Can Finish It In Three And A Half Months." It's a fascinating postmortem look at developing We Know the Devil with Mia Schwartz. Bee discusses the tool she used to write the game, and the steps she took to turn starting drafts into final drafts. Definitely recommend giving it a read!