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Strategies for Crunch Time: Helpful Factors to Remember. Sticky

A topic by Subliminal Mind Games. created Jul 29, 2024 Views: 32
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We are at that point where people are beginning to have doubts about their own abilities. In order to produce the highest turnout possible, here are TEN CRUCIAL FACTORS which you should remember so that you do not throw in the towel:

Characters from Yume Nikki; Art by DummyBunnyBoo, on Reddit.
  1. It’s not about the Audience. Don’t feel the need to make for Others. Make the Game you want to make. Keep it authentic. Let your own imagination guide the process.
  2. It does not have to be complete. Submit whatever you can manage in the timeframe. If you joined us late or had delays, don’t feel the need to make it “look like it took an entire month to make”. Just see the time as yours to spend however you would like, especially within these last three days of competition.
  3. It does not have to win. The “competition” aspect of this whole event may be a means, but it is not the End. The point is to assess your work by some sort of objective rubric, and, by weighing this assessment with the same sort of assessment for the other entries, it lends credibility to the assessment. Yet the value of your work is something which can’t ultimately be defined by either the criteria or by the rankings.
  4. It can be hard. Development is hard, and so is the result. A Game ought to be challenging. Do not apologize for other people’s failings. If your player cannot beat the game, consider this a “win” for you. Development is not a seesaw but a tug-of-war; the harder that it is for you to make, the harder it may be for us to play. So be it!! I accept your Challenge.
  5. We’ll find the bugs. You’ll have the opportunity to fix objective flaws throughout the Judging Period. Don’t let them stress you out at the expense of your expediency. Just make sure it works enough that we can find those errors for you.
  6. “Fun” is an option. Just because it is a Game does not mean that it must be “fun”. Fun is subjective, personal, and relative. It’s also relatively shallow by contrast with other feelings. You can make a game compelling, interesting, meaningful, immersive, tragic, and so forth. Such is a Dream. Don’t limit this to mindless entertainment just because you feel embarrassed sharing other feelings.
  7. You have everything you need. The skills reside within you, as does the potential to develop further skills throughout this process. All the tools available to you should be sufficient.
  8. We’re here to help. That being said, if you feel that you lack a given skill or tool, the Server is there for your benefit. On that note:
  9. We do not know you personally. There is little that you have to lose by reaching out to Others. Don’t be shy.
  10. Take care of your life. Attend to everything and everyone you care for; this includes yourself. Yet don’t presume that you must sacrifice your entry to this Jam because of them. Just as you do not have to sacrifice your life to make your Dream Game, you don’t have to sacrifice your Dream Game just to live a life. You are already Master of Both Worlds.

Dream on; you're almost ready to awake.

[({R.G.||S.M.G.)}]