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A jam submission

Alchemical CirclesView game page

Short incremental game. Learn new alchemical transmutations on a quest to make gold.
Submitted by Kyong — 7 hours, 8 minutes before the deadline
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Alchemical Circles's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jams theme)#14.6884.688
Uniqueness (Originality of the game)#24.4864.486
Balance (Speed of the game)#33.6243.624
Fun (Overall enjoyment)#43.7433.743

Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Really enjoyed the drawing aspect of it and can see how it could develop further. It was a little too easy and short though. 10 mins is just too short. 

A fun little jaunt. It's horribly balanced with the incremental aspects only mattering at the very beginning and very end, but that doesn't make it less fun. It's also fairly unique and hit the theme better than any other game I've plain in the jam thus far

(+1)

Drawing the symbols is interesting, but doesn't work well with the mouse. The upgrade system seems rather pointless, but I'm guessing the drawing system took most of the development time.

Intresting idea though.

Maybe a little too fast for such a concept, i thought I would be able to go onto the philosopher's stone :c

This is a reasonable way to learn alchemical symbols if you're pagan or just into alchemy / energy alchemy 

Theme is done amazingly. The drawing system works reasonably well.

Needs something else. Some other aspect of a game that drawing sigils can help with. Waiting for the materia to go up doesn't count.

I really like its mechanics but it doesnt really feel like im playing an incremental game tbh, maybe something like drawing the simbles correctly increases money production or something could help

Submitted (1 edit)

Balance is ok- For the first half it was a bit too fast and most of the bottlenecks are in drawing. Then at the end you spend some time waiting for gold which is a bit odd.

Uniqueness, Fun- I really like that you can draw your own symbols. Some of the common ones get repetitive after a while though. (Drawing unrelated symbols and seeing them spin, however, will always be funny)

Theme- It does fit the theme fairly well- It is alchemy after all. I do feel like just having the symbols be drawn is a little underwhelming, though it does add to uniqueness. Incremental element could be improved though.

Jam Host

Wow! This was such a fun game. Drawing the sigils and seeing my crude drawing appear on the screen was such a silly and entertaining moment. I really liked that, once I’ve completed an element, it became a new sigil used in future recipes. The ritual circles also all looked amazing, and I love all the use of legitimate alchemical symbols used everywhere.

The pacing also seemed really good. It’s a short, tight experience that doesn’t overstay its welcome. For the most part, both money and mats seemed relevant. It wasn’t a particularly difficult game, and quite linear, but enjoyable throughout.

One minor piece of feedback, which I’m shamelessly repeating from Scarlett, is that it would’ve been nice if the sigils had an indicator of which direction you’d be going next. In particular on sigils with a triangle pointing up, I always wanted to go down and to the left, not right.