Instead of playing a superhero like many other RPGs, you play a supervillain in CONSEQUENTIAL REDEMPTION, albeit one that is (possibly) on their path of redemption. It is a solo journaling game played using a deck of cards, but can also be played with friends. You are a supervillain who is forced to work with the goody-two-shoes to bring down a greater threat. You create the threat, and the cards serve as prompts as to what is going to happen. You always win the fight, but there are consequences that strain the relationships between you and your new friends. I love the unique premise, the card mechanics, and the author's use of stock photo to create an atmospheric city for the game.