Interesting concept. Only real complaint is needing to be so precise with the sausage rolls. I was under the impression that tossing a roll would cause the goblin to go after said roll. As others said, if a direct hit is the desired result, a slower enemy to get the aiming and hitting right would be necessary.
Thanks! I'm still tweaking til the jam ends. I was thinking of making the charge up faster but didn't wanna make it too uncontrollable. I'll have to do more testing in the morning. :D
Comments
Interesting concept. Only real complaint is needing to be so precise with the sausage rolls. I was under the impression that tossing a roll would cause the goblin to go after said roll. As others said, if a direct hit is the desired result, a slower enemy to get the aiming and hitting right would be necessary.
Thanks. I tried slower goblins but then you can just run away from them all and there's no challenge.
I liked the game, I thought it was fun, I just think the goblins really should walk a little slower. Congrats!
Thanks. I'm still messing around with balance til the jam ends. :D
It's pretty fun. I like it.
If possible I would prefer if the Goblins were a bit slower, or if "shooting" the Sausages was a bit faster.
The mechanic of getting more sausages based on the amount of Coins you have managed to collect it's pretty good and keeps the main loop fun.
Well done!
Thanks! I'm still tweaking til the jam ends. I was thinking of making the charge up faster but didn't wanna make it too uncontrollable. I'll have to do more testing in the morning. :D